/* MyOpenGLView */

#import <Cocoa/Cocoa.h>

@interface MyOpenGLView : NSOpenGLView
{
	GLuint	texture;
}

- (id)initWithFrame:(NSRect)frameRect pixelFormat:(NSOpenGLPixelFormat *)format;
- (GLuint) loadTextureFromFile: (NSString *) fileName;
- (GLuint) loadTextureFromResource: (NSString *) name;

@end
