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NeHe Productions ( OpenGL )
OpenGL - High Performance 2D-3D Graphics
Source!(bump mapping)
Hawk Software - Download
OpenGL and Windows
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OpenGL Programming Guide (Red Book)
Objectecture!
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OpenGL @ 3D Tech A Resource for Programmers
Gamasutra - Features - Volumetric Rendering in Realtime [10.03.01]
Marek Mizanin - OpenGL programy 20-29
Frustum news
GLSL Tutorials
RSDN
GLcoding.narod.ру
3DKingdoms
Object Space Normal Mapping Tutorial
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Ultimate Game Programming - Virtual Perfection
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GLEW: The OpenGL Extension Wrangler Library
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glGameDeveloper(Tutorials Index)
NitroGL
Gamasutra Feature Refractive Texture Mapping, Part One Printer Friendly Article
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GLProgramming.com
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GLdomain.com
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GLScene - News
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Humus
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3D Universe
steinsoft.net »» Overview
Firestorm
BuGLe: an OpenGL debugging tool
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OpenGLEAN-redbook 0.9.1 development - OpenGLEAN-redbook: nurbs.c File Reference
An Introduction to NURBS C code Page
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Really Slick Screensavers
New demo - Rage3D Discussion Area
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Project Magnum: OpenGL Demos and Downloads
nV News Forums - New demo: FBOs
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GameDev.net -- Object Abstraction in OpenGL
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Nigel Stewart - Research
Shadow Rendering Home Page
Smoke Vector Graphics
Normal Transforms
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jogl:
APRON TUTORIALS OPENGL
http://www.iit.bme.hu/~szirmay/ibl_link.htm
DeferredShading
Ray Tracing Quaternion Julia Sets on the GPU - DevMaster.net Forums
: ShadeVis
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3DKingdoms
Programming Tutorials
Zeus CMD - Design and Development Tutorials : OpenGL Programming Tutorials - Page 1
GPGPU : Developer Resources
Storkyak
rusted dreams: faogen
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Projects
oZone3D.Net Tutorials - Ambient Occlusion Lighting using GLSL
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OpenGL Shading Language @ Lighthouse 3D - GLSL Tutorial
Fonts
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Radiosity и Photon mapping с использованием OpenGL.
OpenGL @ Lighthouse 3D - View Frustum Culling Tutorial
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MacDevCenter.com -- A Simple Mac OS X libpng Example with OpenGL
Undefined
dhpoware
Elf-Stone.com :: GLee
http://students.ee.sun.ac.za/~bonkers/gltuts/index.htm
s OpenGL demos
oZone3D.Net Tutorials - Mesh Deformer in GLSL
GLOD: Geometric Level of Detail for OpenGL
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Waterloo/CGL/Image Synthesis/Shadows
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Lumina
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cgkit tutorial: Baking texture maps
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Surfin’ Safari - Blog Archive » WebGL Now Available in WebKit Nightlies
How to: load DDS files in OpenGL.
WebGL Specification
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::UsefulBytes: Пример работы с OpenGL 3
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Triangle Tessellation with OpenGL 4.0 at The Little Grasshopper
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dhpoware
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Lightflow Rendering Interface
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introducing Pixia
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Image Chunks
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PRICE - image filtering and manipulation
XPaint
MAX Plugins.de - the database for all plugins for 3ds max R1, R2, R3, R4, R5, R6 and R7.
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An Ivy Generator
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Pyro Particle Editor: Particles for your Games!
XnView viewer
rusted dreams: faogen
3D Modeling Software - trueSpace
OpenGL Extensions Viewer
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3D Models Marketplace
Fire
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Darwin Home Page
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The journal of Visualization and Computer Animation
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Модели
Absolute Background Textures Archive: 5753 Free Tiling Background Textures
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Klicker free 3D Models - Interior - Furniture
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FileInfo.net - The File Extensions Resource
Сборники 3D-моделей для 3DMax - Золотые руки
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The Trees - Unify Community Wiki
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Game Developer Magazine Companion Source Page
Implementing Curved Surface Geometry
Gamasutra - Features Curved Surfaces Using Bezier Patches [06.11.99]
3D Resources
Rendering
Marc Olano A Programmable Pipeline for Graphics Hardware
http--www.cs.cmu.edu-~ajw-thesis- (Hirarchical Radiosity)
Infinity Textures Web Resource
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Apparition
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3D Universe - все о вселенной 3D
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Laser Bolt in 3D
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Real-time High Dynamic Range Texture Mapping
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BlackSmith Studios - Main
High Dynamic Range Image Encodings
www.RealColor.ru
International Color Consortium
Shadow Generation Algorithms
nV News - Technology - Page 1 of 1
GameDev.net - Automatic Portal Generation
GameDev.net - High Dynamic Range Rendering
Binary Space Partitioning Trees
PVS Tutorial
DevMaster.net - Your source for game development
DevMaster.net - An Introduction to Stencil Shadow Volumes
Casting Shadows In Densly Occluded Areas With Detail Objects
Exaflop! The Programmers Resource
Future Opportunities - Garland (ResearchIndex)
Progressive Splines (ResearchIndex)
Interactive Display of Global Illumination Solutions for Non-diffuse Environments - A Survey - Heidrich (ResearchIndex)
The toxic Open Source Renderer
.cbloom.com
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3D tutorial - the world of reflections Part II
YOV408 Programming tutorials - 3D programming
[05.14.03]
http://www.geocities.com/bflugrath@sbcglobal.net/graphics_index
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AngelCode.com - game development and more...
CodeGuru: Polygon Clipping
Компьютерная Графика
Компьютерная графика и мультимедиа: Главная
Tutorials
Global Illumination Compendium -- The Guide to Global Illumination Algorithms
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An HSV/RGBA colour picker. - Miscellaneous Controls
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HiEnd3D
Graphic Links
DevMaster.net - Shadow Mapping and Shadow Volumes
Game Developer - Source Code
Slabman Meathouse
How to implement the FFT algorithm - C++ / MFC
Delphi3D - Rapid OpenGL Development
[10.11.02]
Разработка 3D движка на Direct3D в среде Delphi(7)
ZP+: correct Z-pass stencil shadows
Firestorm
Interactive water effect - OpenGL
GameDev.net -- The Theory of Stencil Shadow Volumes
igneus.co.uk
CGTalk
flipcode - 3D Platonic Primitive Generators
TOC for Geometry Algorithm Archive
Steep Parallax Mapping
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EasyRGB - Color mathematics and conversion formulas.
More groovy stuff from the maker of Ultragroovalicious
Geometric Tools: Home Page
For Programmers
Статья об использовании hardware occlusion queries для быстрого определения видимых объектов в больших сценах
ZisiZProgrammer.narod.ru
GameDev 3D
area3d.net - For the abstract thinker
Volume Raycasting
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Lakmus soft
Games from Within
Code Fortress
XDev.ru //
Fluid Studios
The RenderMan Academy - Lafortune Shading Model
[LFTG97]
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Graphic Links on distributed and global illumination
Graphic Links-2
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GameDev.ru - Разработка графического движка #1: Введение.
www.SystemHalt.nm.ru
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Geometric Operations on Millions of Objects
Nearpt3 - Nearest Point Query on 184M Points in E3 with a Uniform Grid (WRF)
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Graphics.ru :: Новости
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GraphiCon
Resources
Real-Time Volume Graphics
Variance Shadow Maps
OpenDEN | Free, Open Source 3D Graphics, Animation - Page 1
"
http://graphics.cs.ucdavis.edu/~okreylos/PhDStudies/Winter2000/SamplingTheory.html
Golly, a Game of Life simulator
Алгоритм сглаживания Smart Filtering. / Графика / Статьи / GameDev.ru
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GameDev.net -- A Closer Look At Parallax Occlusion Mapping
GameDev.net - High Dynamic Range Environment Mapping On Mainstream Graphics Hardware
Journal of Graphics Tools - Home
[Exaflop.org] The Marching Cubes Algorithm
Wavelet Triple Product Integrals for All-Frequency Relighting
rthdribl - Real-Time High Dynamic Range Image-Based Lighting 1.2 -
s models)
Антиалиасинг
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Linear-Speed Vertex Cache Optimisation
dhpoware
T U T O R I A L S
GameDev.net -- High Dynamic Range Rendering
Компьютерная графика и анимация для игр - Статьи и уроки по 3ds MAX
Radiosity
Перевод: Текстурный туториал by Hourences / Статьи / VoodariuS / Пользователи / GameDev.ru
WaTor - An OpenGL based screensaver - The Code Project - OpenGL
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WELCOME TO HDngn
Новости - MirGames
Philip Rideout :: Bloom
Thoughts Serializer
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Bonzai Software
PaulNettle.com
Статьи
Fundamental Panorama Equations
Фрактальные молнии - Статьи / OpenGL - MirGames - сообщество разработчиков игр (Delphi, C++, C#, Mobile)
ProgZ.ru - Портал для программистов
Coriolis домашняя страница
Ragestorm - Programming World
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Icare3D - OpenGL Geometry Shader Marching Cubes
Geometry Shader Hello World - Graphics - The Computer Science Agora
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Center for Visual Information Technology
s Blog: Shader Model 4.0 examples
PSM Notes 2
PSM Notes
octrees - Notes on spatial partitioning
"
Fantasy Lab
Last World Project [ High Dynamic Range ( HDR). ]
Discrete cosine transform - Wikipedia, the free encyclopedia
Image Compression Using Block Truncation Coding
Megatexture Project
.:3DCenter.ru:. - Главная
Welcome to BobPowell.net
Русский сайт движка GLScene
Drishti
Depth Map based Ambient Occlusion
Ambient Occlusion
Ambient Occlusion
"
Depth-based Ambient Occlusion
everfall.com :: paste
s the difference from VS ? - Beyond3D Forum
GAME CODING
Ben Cloward - Character Animator | Shaders - Global Illumination Shader
Packing a float into a texture - GameDev.Net Discussion Forums
Extended Perspective Shadow Maps (XPSM)
GameDev.GamesLife.Ru - создание игр на opengl и directx.
Народ.Ру: Volume Clouds III beta movies
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Beyond3D - MegaTexture in Quake Wars
Ramblings in 3D (and other stuff)
http://samples3d.narod.ru/
Journal of Ysaneya
Devon Strawn : Ambient Occlusion Shading
Talden
NVision - Main Page
lightindexed-deferredrender - Google Code
Формат 3DS-файла
Learning to Love your Z-buffer.
Саншафты в outdoor сценах
s Ocean Shader Freely Downloadable [6.5]
Specular highlight - Wikipedia, the free encyclopedia
Home
SMD file format - Valve Developer Community
oZone3D.Net Tutorials - NVIDIA G80: OpenGL Programming - New OpenGL Extensions - GLSL - Geometry shader
s personnal homepage
Архив материалов - VileDog software
s personnal homepage
R-tree Portal - Home
s personnal homepage
Diary of a Graphics Programmer
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Blog: Experiments with SSAO (Screen Space Ambient Occlusion)
gamedusa blog
Screen-Space Ambient Occlusion with Composite Nodes
Encelo’s Blog
Depth of Field with GLSL - GameDev.Net Discussion Forums
FilouGK: Shafts of light alias God Rays
Реализация процессора эффектов постобработки. Создание пост-эффектов часть 2
Фрактальные молнии - Статьи / OpenGL - MirGames - сообщество разработчиков игр (Delphi, C++, C#, Mobile)
Catalin Zima - XNA and HLSL blog » Lightning Sample
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SSAO article
Реализация процессора эффектов постобработки. Часть 2 - Создание пост-эффектов
s Web Space
The Last World Project [ Главная Страница ]
XNACommunity - Home
Journal of Ysaneya - GameDev.Net Discussion Forums
__vortex__: Crysis
AndyC.org : #Lecture
AndyC.org : Articles
Nitrogen - Delphi C++ and OpenGL Programming
Rendering Grass Terrains in Real-Time with Dynamic Lighting
Plants - Books and Papers
Timai ( rus ): Растительность. Часть 1. Генерация.
Advanced Lighting Techniques Dan Baker (Meltdown 2005)
Ashikhmin-Shirley lighting model
www.karsten-schwenk.de - A Survey of Shading Models for Real-time Rendering
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Ingrater’s 3D Blog
Штриховой карандашный шейдер
s Computer Graphics Tutorial
On-line library -- by date
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GameDev.net - Soft-Edged Shadows
Philip Rideout :: Bloom
The Last World Project [ Статьи: High Dynamic Range Rendering ( HDRR ). ]
Exponential Shadow Maps « Pixels, Too Many..
A conceptually simple(r) way to derive exponential shadow maps + sample code « Pixels, Too Many..
all noise
Subsurface Scatter Shader « machines don’t care
RealityPrime » Scenegraphs: Past, Present, and Future
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Particle effect viewer - GameDev.Net Discussion Forums
Digital Playground
Xash.Ru
ForceWare 181.00: Five New OpenGL Extensions and How To Create an OpenGL 3.0 Rendering Context | The Geeks Of 3D
Sparse Virtual Textures
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Homepage von Nicolas Menzel
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Parallel-Split Shadow Maps demo
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::UsefulBytes
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Light scattering with openGL shader
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Как компьютер рассчитывает изображения. Технологии программного рендеринга. Часть 2 | Видеокарты | Статьи Hardware | Статьи, обзоры | Новости и статьи | Ф-Центр
Wolfire Games Blog
page - Text - Compact Normal Storage for small G-Buffers
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Unigine crew
Orange Graphix
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High Quality Anti-Aliased Real Time Contours in OpenGL | The Geeks Of 3D - 3D Tech News
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GPUPRO
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Tech Interview: Metro 2033 | DigitalFoundry
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Computer Vision: Algorithms and Applications
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Writing High Performance Code on the iPhone
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a thoroughly modern particle system
SSAO #1
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The Hacks of Life: Per-Pixel Tangent Space Normal Mapping
SIGGRAPH Asia 2010 Papers
Volumetric Methods in Visual Effects (SIGGRAPH 2010 course) — Magnus Wrenninge
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Graphics Tech: Texture Parameterization | The Witness
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Realtime Radiosity, Global Illumination News
Decoupled Sampling for Real-Time Graphics Pipelines
Matrix and Quaternion FAQ
Thick Glass with Floating-Point Textures at The Little Grasshopper
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A perlin noise function on the GPU - GameDev.Net Discussion Forums
A Rapid Hierarchical Rendering Technique for Translucent Materials
s blog: Best Fit Normal Map Generator + Source Code
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Homepage of rafwrobel
www.gpgpu.org :: View topic - HistoPyramids for GPU Data Expansion
Haik Lorenz :: Research :: Geometry shaders
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Phong Tessellation
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Tron, Volumetric Lines, and Meshless Tubes at The Little Grasshopper
Color FAQ - Abstract
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Half precision floating-point format - Wikipedia, the free encyclopedia
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Position From Depth, GLSL Style « The Danger Zone
Tower22: Take me to Screen-Space land
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